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July 1, 2009
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:iconphilbourassa:
Production art for Tales of Asgard, an upcoming release from Marvel Lionsgate.
One of the most fun parts of designing characters for animation is doing the character turns. The idea is to draw the character from several angles in order to give the animators and board artists all the critical information necessary regarding volume, proportion, attitude, and surface detail. If I could go back in time there would be plenty of stuff I would adjust, fix, reconsider, or just plain do-over but ultimately, this model sheet served its purpose as a source of reference and I'm still relatively happy with it.
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:iconwhichamaca:
~Whichamaca May 28, 2012  Student General Artist
I loved Fandral in Tales of Asgard! (I just watched it last night) It was very good, I loved it! Especially because I love Loki and Thor. :)
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:iconobiwanskywalker178:
~ObiWanSkywalker178 May 9, 2012  Student Writer
Is it just me or does Thor: Tales of Asgard have that disney sort of animation feel to it...
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:iconashen-phoenix:
If you don't mind my asking: Is there any specific methods one should use when first learning to make a character turn?

Just from the designs in your gallery, this one included, I'm intrigued about this movie now and I'm definitely gonna try to find out more. :plotting:
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:icondaswiener:
*DasWiener Sep 21, 2009  Hobbyist Digital Artist
i love this guy's design, straight from the beginning
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:iconphilbourassa:
*philbourassa Jul 10, 2009  Professional Filmographer
The short answer is, yes, It's okay to change the pose from one angle to the next. As long as you are providing consistent and not conflicting information throughout the turn, you are covering the basics of what is required from the model sheet. Oftentimes changing the pose is done with the intention of covering more ground and giving more information about the character, whether its a surface or case specific detail or just a suggestion of the characters overall attitude, this practice usually allows more bang for your buck per drawing, if applied correctly. I guess the real question is: what is a model sheet and how is it used? Well, in the animation medium its mainly a source of information and reference that hangs over an animators desk while they animate each scene. It should basically provide them with all the information they need to draw the characters consistently on model, from any angle, in any situation. What actually ends up on screen is ALWAYS an approximation/interpretation of the design we provide, its never a 1 to 1 return of exactly what we drew and there will always be improvisation involved on some level.
A good animator will do incredible things with even rudimentary models and a bad animator will most likely brick no matter how comprehensive the model pack is. Thats my opinion, anyway.
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:iconmr-representational:
These are great? Is that really kosher, to change up the pose? Because that makes a lot more sense to me than trying to do a perfect redo of a neutral pose all the way around. Less of a time-waster and you give them more information about the characters movement and personality.
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:iconhoenheimoflight:
wawaweewa! he's handsome! beautiful colors too!
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:iconmichael-chang:
*Michael-Chang Jul 2, 2009  Professional Filmographer
Looks all professional and sh!t. ;)
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:iconphilbourassa:
*philbourassa Jul 3, 2009  Professional Filmographer
Smoke and mirrors.
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:iconkane79:
Lovin this man!!! That bak three quarter shot is killer!!!-T
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